Home / Curriculum Linked for Allied Health
Resources for allied healthResources for Allied Health
- Speech pathology, occupational therapy, psychology and counselling.
- Cards that give children words for their feelings and bring phonics sounds to life.
- 30-day accounts available for clinics.
Speech pathologistsOccupational therapistsPsychologists & counsellorsNDIS providers
Open a 30-day account
The science
Why Card Games Work
- Simple card games that support neuroplasticity, helping young brains grow and older brains stay engaged.
- Structured play improves cognitive flexibility, impulse control, and sustained attention.
- The prefrontal cortex matures rapidly in these years, so games build executive function, motor pathways and emotional regulation.
01
Executive Functioning
Exercises the skills run by the prefrontal cortex, the brain's control centre.
- Working memory: remembering which sound family a player asked for two turns ago in Sound Stack.
- Inhibitory control: holding back a Snap in Word Twins when the pair is not a true match.
- Cognitive flexibility: switching strategy when the leading emotion changes in Emotional Build Up.
02
Literacy Pathways
Every card carries the word, its meaning, a sentence and translations.
- Pattern recognition: sorting Sound Stack cards by sound pattern (sh, ck, ee).
- Retrieval: matching pairs in Word Twins and Tense Twist trains auditory and visual memory.
- Language for feelings: naming eighty emotion words in Emotional Build Up gives children the vocabulary to regulate.
03
Motor Skills and Coordination
Handling a physical deck builds manual dexterity, reflexes and sharp observations.
- Bilateral coordination: holding a fan of cards in one hand while playing with the other.
- Precision grip: dealing, drawing and placing cards trains finger pinch strength.
- Sequencing: shuffling, dealing and taking turns rehearses ordered routines.
- For neurodiverse children with ADHD, autism or dyslexia.
- A structured, low-stress way to build cognitive skills.
- Screen-free: no screen overload and no isolation.
Five Decks for the Therapy Room
Expressive language, target sounds, turn-taking, fine motor and emotion identification. One deck each.
Best seller
Ages 4+1-6 players
5.0
(9 reviews)
PhonicsSound Stack
Phonics. 13 sound patterns, 130 decodable words.
Ages 5+2-6 players
5.0
(10 reviews)
HomophonesWord Twins
26 homophone pairs. Same sound, different spelling.
Ages 4+2-6 players
4.7
(22 reviews)
VocabularyCollectively Known
25 collective nouns, each with an animal fact.
New bundle $49.95
Ages 5+2-6 players
5.0
(9 reviews)
Book + gameTense Twist + Our Dog Max
The book and the card game. Irregular past tense, twice over.

Best value
The Ultimate Bundle: All Five Games, 376 Cards
- All five games in one box.
- Clinic pricing on multi-set orders, up to 20% off.
- Invoice on 30-day terms.
Sound StackWord TwinsTense TwistCollectively KnownEmotional Build Up
$209 separately
$149
Save $60
28% off
Open a 30-day Account for Your Clinic
- Send the order form and we email a tax invoice with 30-day terms.
- Multi-set pricing from three decks.
- Available to allied health practices, NDIS providers and registered organisations.
From the clinic
Structured Enough for Therapy, Fun Enough That Kids Don't Notice
- Speech pathologists use Tense Twist and Sound Stack for expressive language and target sounds.
- OTs use the decks for turn-taking and fine-motor work.
- Emotional Build Up! supports emotion identification in counselling.
“My clients stay engaged, make great progress with sounds and emotions, and don't even realise they're working.”Dr Clare Robertson, Speech PathologistOpen a 30-day account